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Special AbilitiesEdit

SpecialBuildings Knight

Pictured: Level 20 Arena, Knight Templar special building

The Knight Templars specialize in offense. As a result, they have one extra offensive infantry unit and an extra building, known as The Arena, that increases their weekly recruitable units alongside the City Square with each level. At level 30, the Arena (with the City Square) provides the Knights Templar approximately 50% more recruitables per week than the other two Factions.

The development of this building is dependent on the level of the City Square, meaning the building will never level above the City Square. The Arena opens at the same time the City Square does, allowing them to upgrade side by side.

Knight Templar TroopsEdit

Offensive TroopsEdit

Infantry Archer Cavalry Mage
Name Swordsmen Crusaders Dragon Archer Wind-Wings Disciple of Holy Spirit
Fight Capacity 65 80 85 145 575
Speed 25 21 18 42 12
Carrying Capacity 60 40 35 100 150
Costs to Train
Population* 1 1 1 2 6
Grain 35 35 55 145 635
Lumber 60 90 100 180 1205
Stone 75 100 110 240 1110
Iron 110 180 175 685 1550
Defense Capacity
Vs. Infantry 35 50 45 35 360
Vs. Archer 45 30 60 80 180
Vs. Cavalry 25 45 25 90 315
Vs. Mage 15 25 35 65 225
*Population = # Recruits needed to build

Defensive TroopsEdit

Infantry Archer Cavalry Mage
Name Halberdiers Cranequinier Templars Black-Cloak Monk
Fight Capacity 35 30 90 235
Speed 30 27 45 18
Carrying Capacity 40 25 60 75
Costs to Train
Population* 1 1 3 5
Grain 25 35 255 355
Lumber 80 155 375 625
Stone 115 75 280 785
Iron 125 100 600 1235
Defense Capacity
Vs. Infantry 85 75 245 560
Vs. Archer 10 95 180 360
Vs. Cavalry 65 105 125 515
Vs. Mage 55 50 315 465
*Population = # Recruits needed to build

Strengths and WeaknessesEdit

StrengthsEdit

The Knight Templars have one extra offensive, allowing them to use and develop more troops than the Rhine and Ibero for combat. Their troops also have slightly higher populations, giving their overall capacity an advantage over the Rhine and Ibero. Templars also have a slightly higher speed for their troops, decreasing the travel speed to offensive and defensive assaults. Because of their high-offensive bonus, Templars are treasured in their alliances for breaking through enemy forces and having enough to spare.

WeaknessesEdit

The Knights suffer in resources because they are able to build so many extra troops. Based on their advantage, Templars are expected and pressured to bring more to battles than the other Factions, putting them at greater risks for mutiny because of grain exhaustion, or poverty because of overall resource exhaustion. Templars rely heavily on high-resource output to support their high-troop demand. Usually this can be amended through plunders, and taking advantage of lower prices in Sire Markets and VIP resource boosts.

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